I’ve been slowly building up my home studio over the years. I’ve purchased speakers, monitors, televisions, computer parts, keyboards, interfaces… all that fun stuff. However when it comes to some things, I look at the price and just get angry. Continue reading “Building an Acoustic Diffuser”
I’ve been running Collected Transients for almost a year now (wow!), and feel like it’s a good time to take a look back at my experiences in launching and running an independent SFX library so far. I’m going to try to be as open as possible. I hope those who create or are thinking about creating SFX libraries might find this useful. Continue reading “Creating a Sound Effects Library – Lessons Learned”
A couple weeks ago, I had the opportunity to make a contact mic with my class at Columbia College Chicago. I’ve been interested in contact mics for a while now, but for whatever reason haven’t actually picked one up to do any recordings. So, this was the perfect kick in the pants to get to work! Continue reading “Homemade Contact Microphone”
For the past several months I’ve been working on an audio mod for Valve’s original hit, Portal. In between class and work I spent time recording and designing as many of the games sounds as I could. I’m happy to say it’s finally finished and I’m proud of it! Continue reading “Project Portal: Finished! Download it Here!”
Another big step of my Project Portal mod is complete. Yesterday, I finished replacing all of the delightfully depressing dialogue of the Aperture Science standard-issue floor turret.
I hadn’t planned on replacing any dialogue when I started this mod. I was really only interested in designing SFX. I don’t know what it was, but one day it just clicked. “Stosh, you must turn your girlfriend into a Portal turret”, a voice said in my head. So I set out to do exactly that. Continue reading “Project Portal: Update 4”
Who wants to see a test run for some Project Portal sounds? You do? We’ll I’m glad I asked! In this update I bring you an in-game sample of what I call the “portal shoot sequence”. There are three core SFX triggered each time a player shoots a portal: shoot, portal open, and portal close. These have a multiple versions that are randomly triggered. Most of the other sounds were unchanged for this test.
Being back in my hometown of Galesburg has been great. Aside from seeing family and friends I’ve been able to get a lot of audio work done over this break. My work load toward the end of last semester brought my side projects to a halt, including Project Portal. With my free time back home, I’ve brought the project back to life.
I’m happy to say that I’ve made considerable progress on the mod. Galesburg has given me a lot of source material that I’ve already put to use in designing sound effects. I’ve made the choice to use 100% original sounds in the game. Continue reading “Project Portal: Update 2”
I just finished a fun project that came to me randomly. I decided I would make an audio mod for VVVVVV using only Thor. I’ve beat VVVVVV before and I’d like to think I’m pretty good at it. I’ve also used Thor before but couldn’t say I’m well versed in all of it’s parameters. Continue reading “TTTTTThor!”
This saturday I did some sound collecting for my Portal audio mod. I recorded just about everything in my apartment that makes noise, but I seemed to gravitate toward anything electric. Things like videogame consoles, lights, speakers, hard drives, space heaters… Anything that hummed or buzzed was music to my ears. This certainly won’t be my only day of sound collecting, but it’s a good start. I can’t wait to play around with these to see what I can create!
Here’s one of my favorite sounds I captured. Continue reading “Project Portal: Update 1”
I’ve got a project in mind… the type of project I’ve been wanting to do for a long time. I’ve set a goal to create my own audio mod for Portal. After a lot of research and tinkering around with game files, I think I just might be able to make this happen.
Why Portal? Have you played Portal?!… Continue reading “Project Portal”