Schoenhut Toy Piano

My grandparents kept just about everything. They kept pictures. They kept trinkets. They kept coffee cups, little figurines, and toys. They kept important things and seemingly meaningless things… They kept memories.

It’s not something I appreciated anytime I went over there in the past. But, for almost the past month I’ve been driving home on the weekends to help my family go through my grandparents house. My grandfather passed away a few weeks ago, leaving the house unoccupied. It’s strange and difficult every time; walking around their house with both of them gone. I do find comfort, however, in discovering the things they kept.

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Project Portal: Update 4

Another big step of my Project Portal mod is complete. Yesterday, I finished replacing all of the delightfully depressing dialogue of the Aperture Science standard-issue floor turret.

I hadn’t planned on replacing any dialogue when I started this mod. I was really only interested in designing SFX. I don’t know what it was, but one day it just clicked. “Stosh, you must turn your girlfriend into a Portal turret”, a voice said in my head. So I set out to do exactly that. Continue reading

Project Portal: Update 3

Who wants to see a test run for some Project Portal sounds? You do? We’ll I’m glad I asked! In this update I bring you an in-game sample of what I call the “portal shoot sequence”. There are three core SFX triggered each time a player shoots a portal: shoot, portal open, and portal close. These have a multiple versions that are randomly triggered. Most of the other sounds were unchanged for this test.

A few lessons this project has taught me so far…

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Project Portal: Update 2

Being back in my hometown of Galesburg has been great. Aside from seeing family and friends I’ve been able to get a lot of audio work done over this break. My work load toward the end of last semester brought my side projects to a halt, including Project Portal. With my free time back home, I’ve brought the project back to life.

I’m happy to say that I’ve made considerable progress on the mod. Galesburg has given me a lot of source material that I’ve already put to use in designing sound effects. I’ve made the choice to use 100% original sounds in the game. Continue reading