“I haven’t posted in a while!” I bet you have never read that line on a blog before! Well, here’s another one for you to read:
I haven’t posted in a while. I have had the blessing of being a busy guy most of these past 6 months. I have a couple of fun posts I’ve been slowly tapping away at for a while now. (Topic hints: My girlfriend recorded sounds in Ukraine for me! And I still like recording trains!) In the mean time, I figured I’d share some of the work I’ve been involved with since my last post. Continue reading →
Happy to share that NoiseFloor handled the the sound design and mix for Injustice’s cutscenes. As one of the sound designers, creating the sounds of the of the DC Universe was an experience I will never forget! Continue reading →
Fly-bys and swooshes are a huge part of sound design. While typical library solutions might work, you can’t beat originally created material. For me this is usually done by designing each sound effect individually, and this takes time. You might see how an article by Charles Deenen titled “100 Whooshes in 2 Minutes” piqued my interest. Continue reading →
Whether you realize it or not, you’re surrounded by electromagnetic fields almost everywhere you go. Anything with an electric current has one. That means your computer, phone, TV, hair dryer, vacuum, toaster… everything electronic. Continue reading →
Who wants to see a test run for some Project Portal sounds? You do? We’ll I’m glad I asked! In this update I bring you an in-game sample of what I call the “portal shoot sequence”. There are three core SFX triggered each time a player shoots a portal: shoot, portal open, and portal close. These have a multiple versions that are randomly triggered. Most of the other sounds were unchanged for this test.
Being back in my hometown of Galesburg has been great. Aside from seeing family and friends I’ve been able to get a lot of audio work done over this break. My work load toward the end of last semester brought my side projects to a halt, including Project Portal. With my free time back home, I’ve brought the project back to life.
I’m happy to say that I’ve made considerable progress on the mod. Galesburg has given me a lot of source material that I’ve already put to use in designing sound effects. I’ve made the choice to use 100% original sounds in the game. Continue reading →