A Quick Projects Update

“I haven’t posted in a while!” I bet you have never read that line on a blog before! Well, here’s another one for you to read:

I haven’t posted in a while. I have had the blessing of being a busy guy most of these past 6 months. I have a couple of fun posts I’ve been slowly tapping away at for a while now. (Topic hints: My girlfriend recorded sounds in Ukraine for me! And I still like recording trains!) In the mean time, I figured I’d share some of the work I’ve been involved with since my last post. Continue reading

Project Portal: Update 3

Who wants to see a test run for some Project Portal sounds? You do? We’ll I’m glad I asked! In this update I bring you an in-game sample of what I call the “portal shoot sequence”. There are three core SFX triggered each time a player shoots a portal: shoot, portal open, and portal close. These have a multiple versions that are randomly triggered. Most of the other sounds were unchanged for this test.

A few lessons this project has taught me so far…

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Project Portal: Update 2

Being back in my hometown of Galesburg has been great. Aside from seeing family and friends I’ve been able to get a lot of audio work done over this break. My work load toward the end of last semester brought my side projects to a halt, including Project Portal. With my free time back home, I’ve brought the project back to life.

I’m happy to say that I’ve made considerable progress on the mod. Galesburg has given me a lot of source material that I’ve already put to use in designing sound effects. I’ve made the choice to use 100% original sounds in the game. Continue reading